When you first enter Indomitus, you are prompted to choose a starting region. This region determines which Tribe you belong to. Your tribe is your main ally against the multitude of opponents across Europe. Your fate is linked to that of your tribe; can you lead your people to victory?
The Goth tribe is said to hail from hardy Scandinavian ancestors. While the original tribe split into the nomadic Visigoth and Ostrogoth factions, the core faction has always nurtured more imperial ambitions. They are now rapidly building up forces in their ancestral homeland while preparing for a devastating campaign to subjugate all of Europe under their iron rule.
Little is known about these Eastern invaders, but their fearsome reputation precedes them wherever they go. Described as a primitive, savage tribe, the Huns engage in surprisingly sophisticated military campaigns utilizing unheard of tactics and often taking their enemies completely off guard. The savage physical appearance of the Huns belies their logistic and political genius.
After centuries of nomadic plundering and pillaging, the Vandals have taken heart after recent victories over the ailing Roman empire and established a seat of power in South-western Europe. Rallied behind a caste of talented warrior leaders, the Vandals seem to have their sights set on the heart of ancient civilization, Rome.
A conglomerate of formerly disparate tribes, the Gauls have only recently been able to unify in pursuit of military supremacy. They were conscripted as barbarian foederati to fight for the Roman empire centuries ago, but are now applying well-honed military skills in pursuit of their own conquests.
Viking raids in the North have been a constant nuisance for centuries, but the Vikings are now seizing the window of opportunity provided by the growing disarray in the European mainland. None know what the true ambitions of the Vikings are; perhaps they just want to establish a base for raiding parties deeper into continental Europe. With talented leadership, however, the Vikings could become a real presence in Europe.
Although the Byzantine Greeks are widely regarded as the successors of the Roman legacy, most of them still hold stronger loyalty to their tribes than to the East Romans. Outside of the East Roman capital of Constantinople, the various Byzantine tribes are proud and eager to seize any opportunity to rise to power. The situation in the East is not as stable as it might seem to a casual observer.
In the vacuum of power left by the decline of Roman supremacy, the Franks have been quick to fill the void. The Franks seem to be intent on peacefully taking the reins of power from the former Roman empire, but it seems unlikely that they'll succeed without a war. Of course, full-blown war is exactly how the aggressive Frankish youth hope to prove themselves and rise quickly in the political ranks.
A very traditional tribe, the Saxons are loathe to give up their tribal customs and beliefs in the face of modern practices of feudalism and Christianity. Although this causes them to be viewed as uncivilized by other tribes, their pride and resistance to change make them formidable opponents on and off the battlefield.
The shared cultural accomplishments of a Tribe are powerful tools for improving each individual’s lot in life. Through mysterious means, offerings and improvements made to these various altars and spiritual places result in widespread benefits enjoyed by all.
If every player of a tribe donates Silver daily to these Landmarks, their tribe will outshine its opponents with:
Increased Wood output in all Manors
Increased Stone output in all Manors
Increased Iron output in all Manors
Increased Tax Collection income
Increased occupation length of Plantations