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Arena

The Arena is a great place to try out your heroes in battle without risking unit losses. You can also earn a plethora of rewards, from resources to ability scrolls, in the arena.


See the possible rewards for each battle below:
Historical Campaign: Resources, Gear, and Inspirations
Last Man Standing: Ability Scrolls
Battle Royal: Resources
Plantation Battle: Food
Guild Mine Battle: Silver


Historical Campaign


 
There are 10 different campaigns with 10 battles each. The last two battles of each campaign can only be fought a limited amount of times each day, but they have a chance to drop a greater reward.

1) Historical Campaigns pits a player against NPC squads.
2) Players progress by winning successive battles and campaigns.
3) You will receive a small reward the first time you win each battle, but future battles have a chance to give a greater reward.
4) You are granted 10 chances to battle each day. You can gain 1 extra chance per hour throughout the day, up to a maximum of 20 battles in a single day.
5) You can use units supplied for free (5,000 basic units of each type), or Load units that you've built in game to use in battle. Casualties in the Arena will not result in real losses in game, you will have the same number of units available before and after each battle, regardless of outcome.
6) If you Leave Battle before completion, you can view the results immediately but the battle will continue. You can return to watch the battle any time by clicking View Battle.


Last Man Standing


 
1) Last Man Standing is a one-on-one battle between two players' armies.
2) All players start with a rating of 1500 that will change after each battle. You can only challenge the nearest 5 players before or after you in the rating list.
3) Only your first 10 challenges per day will change your rating.
4) Your rating will change every time you are challenged by other players.
5) You can use units supplied for free (5,000 basic units of each type), or Load units that you've built in game to use in battle. Casualties in the Arena will not result in real losses in game. You will have the same number of units available before and after each battle, regardless of outcome.
6) Badges, which can be used to purchase rewards, will be rewarded at 11:55 PM each day. You need to make at least 5 challenges in a single day to receive badges.
7) If you Leave Battle before completion, you can view the report immediately but you will still have to wait before beginning another battle.


Battle Royal


 
1) Battle Royal is a mock battle staged between many players' armies.
2) You must sign up to participate in the battle.
3) Players will be placed automatically on balanced Yellow and Blue teams when the battle starts.
4) All players will receive rewards for participating. Players with more kills will receive better rewards.
5) You can use units supplied for free (5,000 basic units of each type), or Load units that you've built in game to use in battle. Casualties in the Arena will not result in real losses in game, you will have the same number of units available before and after each battle, regardless of outcome.


Plantation Battle


 
Introduction:
1) Players can occupy a Plantation to gain a Food output bonus for all manors.
2) Occupation lasts for 4 hours, after which you will lose the food output bonus.
3) Different plantations and regions have different output bonuses and different level defenders.
4) You’ll get an extra food bonus for owning a plantation in an all friendly or all enemy region!


Rules:
1) Players can fight to occupy Plantations in any region. Each player can only occupy one Plantation at a time, occupation lasts for 4 hours unless the farm is lost to another player.
2) To occupy a Plantation, you must first challenge the player or computer controlled Squads currently occupying it. If you win victory in battle, you will occupy the Plantation.
3) Each region and each Plantation all give different percent boosts to Food Output.
4) If all Plantations in a single region are occupied by players of a single Tribe, each Plantation in that region will gain an additional Food Output boost.
5) If a player is able to occupy a Plantation in a region that is otherwise entirely occupied by players of a single enemy Tribe, then that player will gain an additional Food Output boost.
6) You can use units supplied for free (2,000 basic units of each type), or Load units that you've built in game to use in battle. Casualties in the Arena will not result in real losses in game, you will have the same number of units available before and after each battle, regardless of outcome.


Guild Mine Battle


 
Introduction:
1) Guild Mine Battles are divided into Challenges, Occupation Battles, and Defensive Battles.
2) Challenge: Fight an NPC Guild to earn a one-time silver reward.
3) Occupation Battle: Defeat an NPC Guild and the current occupying Guild to occupy the mine for up to 5 days.
4) Defensive Battle: Defend your mine against enemies. If no other Guilds attack, your Guild will face an NPC opponent.


Rules:
1) Any Guild with at least 30 members and not currently occupying a Mine can be registered for a Guild Mine challenge or occupation battle by the Commander. Guilds in occupation of a Mine will automatically enter a Defensive Battle with any challengers; additionally, they will be ineligible to occupy or challenge a second mine.
2) Commanders should register their Guild for a Mine Battle between 2:00 PM and 3:00 PM each day. Each Guild can only participate in one Guild Mine Battle each day.
3) After the Guild Commander registers for a battle, Guild members can sign up to participate between 3:00 PM and 4:00 PM. Members can sign up any Squad with at least 300 units.
4) Each Guild can only bring 300 Heroes to battle. Any Heroes that are signed up beyond 300 are held in reserve to fill in any spaces that may open up because of cancelations.
5) Within each battle, 5 individual sorties are fought, with 60 Heroes participating in each. Heroes enter battle in the same order they were signed up in.
6) Winning a Challenge will not allow your Guild to occupy the mine, but it will reward each participant member a one-time silver bonus.
7) The Guild that wins at least 3 sorties during an occupation battle will become the victor and occupy the Mine.
8) In the event of multiple Guilds challenging the same Mine, all challengers will enter into a single-elimination tournament style face-off. The last Guild standing will enter into battle with the current owner of the Mine to decide final ownership of the Plantation.
9) Guild members can collect Silver 5 times each day during their Guild's occupation of a Mine. The amount collected will increase with each day that the Guild continuously occupies the Mine.
10) A Guild can only be challenged after a whole day of occupation of a Mine. Starting on the second day, the Guild will automatically enter a Defensive Battle during each day of occupation. A computer controlled NPC Guild will act as challenger if no other Guilds sign up to challenge.
11) If any Guild Mine Battles are not finished by at least one hour before sign up on the next day, they will be interrupted.
12) In the event of interruption during a battle with an NPC Guild, the player controlled Guild becomes the victor.
13) If a battle between two player controlled Guilds is interrupted, Members of both Guilds will be able to collect Silver from the Mine 5 times.
14) You can use units supplied for free (5,000 basic units of each type), or Load units that you've built in game to use in battle. Casualties in the Arena will not result in real losses in game, you will have the same number of units available before and after each battle, regardless of outcome.


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